Guides
Learnea guides
Practical, sourced guides with the numbers worked out: PC flipping, and running a paid community.
PC flipping: buy, fix and resell PCs and GPUs
How to flip PCs for profit: the full process, from sourcing to salePC flipping means buying used computers or parts below what they are worth, testing and refreshing them, and selling them for more than you paid. The profit is made when you buy, protected when you test, and collected when you sell. Here is the whole process, step by step.Read the guide Flipping PCs on Facebook Marketplace: how to find deals and sell safelyFacebook Marketplace is where most local PC flips start and end. Deals go fast, buyers ask the same questions, and scammers know it too. This guide covers finding underpriced PCs, buying them well, listing them so they sell, and meeting safely.Read the guide GPU flipping: where to buy used graphics cards, how to test them, how to resellThe graphics card is usually the most valuable part of a used gaming PC, and the most common source of expensive mistakes. GPU flipping can work, but only if you buy at the right price, test every card and sell with the fees counted.Read the guide Is PC flipping worth it? Time, money, risk and realistic marginsPC flipping can be a worthwhile side hustle for people who like hardware, live near an active local market and treat it like a small business. It is not easy money: margins are thin on bad buys, it takes real hours, and some flips lose money. Here is an honest way to decide.Read the guide How much can you make flipping PCs? How to calculate your real marginNobody can honestly tell you how much you will make flipping PCs. What you can do is calculate it, deal by deal, before you buy. This guide gives you the formula, the costs people forget, and three examples that are illustrations of the math, not typical results.Read the guide Used gaming PC buying checklist: what to test before you payMost bad PC flips are decided in the 20 minutes you spend with the seller. This checklist covers what to ask before you go, what to bring, the tests to run on site and the red flags that mean you should walk away.Read the guide How to price a used gaming PC: comparable sales, condition and partsA used gaming PC is worth what similar PCs actually sold for recently in your market, not what sellers are asking. This guide shows a repeatable method: sold comparables, a part-out check, adjustments for condition and extras, and a list price that leaves room to negotiate.Read the guide PC flipping mistakes and scams: what goes wrong and how to avoid itMost PC flipping losses come from a short list of avoidable mistakes and well-known scams. This guide covers both sides: what flippers get wrong when buying and selling, and the tricks used against buyers and sellers, with the FTC's own advice where it applies.Read the guide
Paid communities: platforms, pricing and fees
Skool Hobby vs Pro: which plan costs less at your revenue?Skool Pro becomes cheaper than Hobby once you sell more than $1,267.61 a month. Below that, Hobby costs less. Here is the math, a cost table from $200 to $10,000 a month, and an honest look at where Learnea fits.Read the guide Skool fees explained: what Skool takes and what you keepSkool charges a monthly subscription plus a 10% transaction fee on Hobby or 2.9% on Pro. On $1,000 of monthly sales, that is $109 or $128 in total. Here is what you keep at each level, and how it compares with Learnea.Read the guide Is Skool worth it? An honest answer at every revenue stageFor many creators, yes: Skool is inexpensive to start on, and its Pro plan's 2.9% fee is hard to beat at scale. Below are the numbers at $0, $500, $3,000 and $10,000 a month, and the specific cases where another platform makes more sense.Read the guide Free Skool alternatives: does Skool have a free plan, and what really costs $0?No, Skool does not have a free plan. Its pricing page lists Hobby at $9 a month and Pro at $99 a month, each with a 14-day free trial. Here are the options that cost $0 to start, what they take from your sales, and the catch with each.Read the guide How to start a paid community: niche, offer, price, platform and first 50 membersA paid community works when a specific group pays for a specific result, together. This guide walks through the six decisions in order: niche, offer, price, platform, first 50 members, retention, with the math shown and no made-up statistics.Read the guide Skool vs Whop vs Learnea: what it takes to run a paid communityWhop is a low-fee payment tool: 2.7% + $0.30 per domestic card payment and no monthly fee. A course builder and a community space are not described on its public pages, so a paid community on Whop means adding a community platform. We priced that setup with Circle against Skool and Learnea, and show every step so you can redo it.Read the guide Skool vs Discord for a paid community: a chat server or a course platform?Discord is built for conversation. Skool is built to sell access to a community with courses. Before you compare them, decide what your members pay for: a place to talk, a path to a result, or both. This guide walks through three needs (structured courses, payments, retention) and shows Skool's costs with the math.Read the guide Skool vs Patreon: which one costs less, and which fits your community?Patreon is free to start and takes 10% of what you earn, plus processing, currency conversion and payout fees. Skool charges $9 a month plus 10% or $99 plus 2.9%. Below about $1,394 a month, Patreon's listed cut is lower; above it, Skool Pro's is. Here is the math, and what each one is built for.Read the guide Skool vs Stan Store vs Learnea: a storefront or a community?Stan Store is a creator storefront: $29 a month (Creator) or $99 (Creator Pro), with 0% transaction fees, and it lists courses and community features too. Learnea is built around the community: courses, a feed, private messaging and gamification, from $29 plus 5%. Here is where each one costs less, with the method.Read the guide How to price a paid community: a starting range, the members math and feesThere is no right price for a paid community, but there is a method. Start from the value of the result for one member, check how many members you need after fees, and plan for the members who leave. Every number below is worked out, and none is a market statistic.Read the guide How to make money with a paid community: the model, retention and offersA paid community earns members × price × the months they stay, minus platform and card fees. This guide works through each part with examples, so you can see which lever matters for you. The numbers are illustrations of the math, not a forecast of what you will earn.Read the guide